Marcin Szubert
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Marcin Grzegorz Szubert,
a Polish computer scientist and postdoc at University of Vermont, previously assistant professor at the Institute of Computing Science,
Poznań University of Technology, where he defended his Ph.D. thesis in 2014 on the concept of shaping in reinforcement learning experimentally verified in nontrivial sequential decision making domains,
including the board games of Othello and small board Go
[2].
His further research interests include computational intelligence, evolutionary computation, coevolutionary algorithms and the puzzle game 2048
[3]
Selected Publications
2009
- Marcin Szubert, Wojciech Jaśkowski, Krzysztof Krawiec (2009). Coevolutionary Temporal Difference Learning for Othello. IEEE Symposium on Computational Intelligence and Games, pdf
- Marcin Szubert (2009). Coevolutionary Reinforcement Learning and its Application to Othello. M.Sc. thesis, Poznań University of Technology, supervisor Krzysztof Krawiec, pdf
2010 ...
- Krzysztof Krawiec, Marcin Szubert (2010). Coevolutionary Temporal Difference Learning for small-board Go. IEEE Congress on Evolutionary Computation
- Krzysztof Krawiec, Marcin Szubert (2011). Learning N-Tuple Networks for Othello by Coevolutionary Gradient Search. GECCO 2011, pdf
- Krzysztof Krawiec, Wojciech Jaśkowski, Marcin Szubert (2011). Evolving small-board Go players using Coevolutionary Temporal Difference Learning with Archives. International Journal of Applied Mathematics and Computer Science, Vol. 21, No. 4 » Go
- Marcin Szubert, Wojciech Jaśkowski, Krzysztof Krawiec (2011). Learning Board Evaluation Function for Othello by Hybridizing Coevolution with Temporal Difference Learning. Control and Cybernetics, Vol. 40, No. 3, pdf
- Marcin Szubert, Krzysztof Krawiec (2012). Autonomous Shaping via Coevolutionary Selection of Training Experience. 12. PPSN
- Marcin Szubert, Wojciech Jaśkowski, Krzysztof Krawiec (2013). On Scalability, Generalization, and Hybridization of Coevolutionary Learning: a Case Study for Othello. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 5, No. 3
- Marcin Szubert, Wojciech Jaśkowski, Paweł Liskowski, Krzysztof Krawiec (2013). Shaping Fitness Function for Evolutionary Learning of Game Strategies. GECCO 2013, pdf
- Wojciech Jaśkowski, Paweł Liskowski, Marcin Szubert, Krzysztof Krawiec (2013). Improving Coevolution by Random Sampling. GECCO 2013, pdf
- Wojciech Jaśkowski, Marcin Szubert, Paweł Liskowski (2014). Multi-Criteria Comparison of Coevolution and Temporal Difference Learning on Othello. EvoApplications 2014, Applications of Evolutionary Computation
- Marcin Szubert, Wojciech Jaśkowski (2014). Temporal Difference Learning of N-Tuple Networks for the Game 2048. IEEE Conference on Computational Intelligence and Games, pdf [5]
- Marcin Szubert (2014). Coevolutionary Shaping for Reinforcement Learning. Ph.D. thesis, Poznań University of Technology, supervisor Krzysztof Krawiec, co-supervisor Wojciech Jaśkowski, pdf, pdf
2015 ...
- Marcin Szubert, Wojciech Jaśkowski, Paweł Liskowski, Krzysztof Krawiec (2015). The Role of Behavioral Diversity and Difficulty of Opponents in Coevolving Game-Playing Agents. EvoApplications 2015
- Wojciech Jaśkowski, Marcin Szubert (2016). Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 8, No. 4 [6]
- Wojciech Jaśkowski, Paweł Liskowski, Marcin Szubert, Krzysztof Krawiec (2016). The performance profile: A multi–criteria performance evaluation method for test–based problems. International Journal of Applied Mathematics and Computer Science, Vol. 26, No. 1
External Links
- Marcin Szubert
- Marcin Szubert - Home Page
- Temporal Difference Learning of N-Tuple Networks for the Game 2048 by Marcin Szubert
- Marcin Szubert - Google Scholar Citations
- Marcin Szubert · GitHub
References
- ↑ Marcin Szubert - Google Scholar Citations
- ↑ Marcin Szubert (2014). Coevolutionary Shaping for Reinforcement Learning. Ph.D. thesis, Poznań University of Technology, supervisor Krzysztof Krawiec, co-supervisor Wojciech Jaśkowski, pdf
- ↑ Temporal Difference Learning of N-Tuple Networks for the Game 2048 by Marcin Szubert
- ↑ dblp: Marcin Grzegorz Szubert
- ↑ 2048 (video game) from Wikipedia
- ↑ CMA-ES from Wikipedia