Advances in Computer Games 16
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Advances in Computer Games 16,
from August 11 to 13, 2019, Macau, China in conjunction with the WCCC 2019, the WCSC 2019,
and the 22nd Computer Olympiad, all organized by the ICGA, alongside with the 28th IJCAI conference [1].
Contents
Proceedings
- Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu (2020). Advances in Computer Games. 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers, Lecture Notes in Computer Science 12516
Lectures
Day 1
- Shogo Takeuchi (2019). Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi. Advances in Computer Games 16
- Eisuke Sato, Hirotaka Osawa (2019). Reducing Partner’s Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi. Advances in Computer Games 16
- Taishi Oikawa, Chu-Hsuan Hsueh, Kokolo Ikeda (2019). Improving Human Players’ T-Spin Skills in Tetris with Procedural Problem Generation. Advances in Computer Games 16
- Kiminori Matsuzaki (2019). A Further Investigation of Neural Network Players for Game 2048. Advances in Computer Games 16
- Michael Hartisch, Ulf Lorenz (2019). A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs. Advances in Computer Games 16
- Nicolas Fabiano, Ryan Hayward (2019). New Hex Patterns for Fill and Prune. Advances in Computer Games 16
Day 2
- Nathan Sturtevant (2019). On Strongly Solving Chinese Checkers. Advances in Computer Games 16
- Aline Hufschmitt, Jean-Noël Vittaut, Nicolas Jouandeau (2019). Exploiting Game Decompositions in Monte Carlo Tree Search. Advances in Computer Games 16
- Yan-Rong Guo, Wei-Chiao Huang, Jia-Jun Yeh, Hsi-Ya Chang, Lung-Pin Chen, Kuo-Chan Huang (2019). On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm. Advances in Computer Games 16
Day 3
- Jos Uiterwijk (2019). Solving Cram Using Combinatorial Game Theory. Advances in Computer Games 16
- Hsiao-Chung Hsieh, Ti-Rong Wu, Ting-Han Wei, I-Chen Wu (2019). Net2Net Extension for the AlphaGo Zero Algorithm. Advances in Computer Games 16
- Tomihiro Kimura, Kokolo Ikeda (2019). Designing Policy Network with Deep Learning in Turn-Based Strategy Games. Advances in Computer Games 16
- Cameron Browne, Matthew Stephenson, Eric Piette, Dennis Soemers (2019). A Practical Introduction to the Ludii General Game System. Advances in Computer Games 16