CG 2004
Home * Conferences * Computer and Games 2004
The Fourth International Conference on Computers and Games was held at the Gonda Brain Research Center of the Bar-Ilan University in Ramat Gan, Israel, July 5-7, 2004, in conjunction with the 9th Computer Olympiad and the 12th World Computer Chess Championship .
Proceedings
- Computers and Games [2]
- 4th International Conference, CG 2004
- Ramat Gan, Israel, July 5-7, 2004
- Lecture Notes in Computer Science, Volume 3846, 2006
- Springer Berlin / Heidelberg
- ISBN 3-540-32488-7
Lectures
- Brian Sheppard (2004). Efficient Control of Selective Simulations. CG 2004
- Darse Billings, Aaron Davidson, Terence Schauenberg, Neil Burch, Michael Bowling, Robert Holte, Jonathan Schaeffer, Duane Szafron (2004). Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games. CG 2004
- Thomas Hauk, Michael Buro, Jonathan Schaeffer (2004). Rediscovering *-Minimax Search. CG 2004, pdf
- Thomas Hauk, Michael Buro, Jonathan Schaeffer (2004). *-Minimax Performance in Backgammon. CG 2004
- Bruno Bouzy (2004). Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go. CG 2004
- Erik van der Werf, Jaap van den Herik, Jos Uiterwijk (2004). Learning to Estimate Potential Territory in the Game of Go. CG 2004, pdf
- Xiaozhen Niu, Martin Müller (2004). An Improved Safety Solver for Computer Go. CG 2004
- Jan Ramon, Tom Croonenborghs (2004). Searching for Compound Goals Using Relevancy Zones in the Game of Go. CG 2004
- Haw-ren Fang (2004). Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases. CG 2004
- Ping-hsun Wu, Ping-Yi Liu, Tsan-sheng Hsu (2004). An External-Memory Retrograde Analysis Algorithm. CG 2004
- Akop Karapetyan, Richard J. Lorentz (2004). Generating an Opening Book for Amazons. CG 2004
- David Fotland (2004). Building a World-Champion Arimaa Program. CG 2004
- Omid David, Ariel Felner, Nathan S. Netanyahu (2004). Blockage Detection in Pawn Endings. CG 2004, pdf
- Jeroen Donkers, Jaap van den Herik, Jos Uiterwijk (2004). Dao: A Benchmark Game. CG 2004
- Bernard Helmstetter, Tristan Cazenave (2004). Incremental Transpositions. CG 2004, pdf
- Rudolf Fleischer, Gerhard Trippen (2004). Kayles on the Way to the Stars. CG 2004 [4]
- Andrea Bolognesi, Paolo Ciancarini (2004). Searching over Metapositions in Kriegspiel. CG 2004
- Mark Winands, Erik van der Werf, Jaap van den Herik, Jos Uiterwijk (2004). The Relative History Heuristic. CG 2004, pdf
- Martin Müller, Zhichao Li (2004). Locally Informed Global Search for Sums of Combinatorial Games. CG 2004
- Nathan Sturtevant (2004). Current Challenges in Multi-player Game Search. CG 2004
- Jouni Smed, Harri Hakonen (2004). Preventing Look-Ahead Cheating with Active Objects. CG 2004
- Joshua Estelle (et al.) (2004). Strategic Interactions in the TAC 2003 Supply Chain Tournament. CG 2004
Photos
The conference hall, where also the players meeting of the WCCC and Olympiad took place [5]
Jonathan Schaeffer's lecture on *-Minimax Search [6]
See also
Reports
- Bruno Bouzy (2004). The 4th Computers and Games conference. ICGA Journal, Vol. 27, No. 3
External Links
References
- ↑ Gonda Brain Research Center at Bar-Ilan University, Image by Mikepe, 2003, Wikimedia Commons, Bar-Ilan University from Wikipedia
- ↑ Computers and Games, Books at sale at ICGA
- ↑ Computers and Games, Springer
- ↑ Kayles from Wikipedia
- ↑ Computer Games events at Ban-Ilan University (ICGA Images)
- ↑ Computer Games events at Ban-Ilan University (ICGA Images)