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Tristan Cazenave

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'''[[Main Page|Home]] * [[People]] * Tristan Cazenave'''

[[FILE:TristanCazenave.jpg|border|right|thumb|link=http://www.lamsade.dauphine.fr/%7Ecazenave/| Tristan Cazenave <ref>[http://www.lamsade.dauphine.fr/%7Ecazenave/ Tristan Cazenave homepage]</ref> ]]

'''Tristan Cazenave''',<br/>
a French computer scientist, games researcher, entrepreneur, and professor of Computer Science at [https://en.wikipedia.org/wiki/Lamsade Lamsade], [[University of Paris#9|Paris Dauphine University]]. In 1996, he received his Ph.D. from [[University of Paris#6|Paris 6 University]] under advisor [[Jacques Pitrat]] on a system, [[Learning|learning]] to play games by observing <ref>[[Tristan Cazenave]] ('''1996'''). ''Systeme d'Apprentissage par Auto-Observation. Application au Jeu de Go''. Ph.D. thesis, [[University of Paris#6|Universite Pierre et Marie Curie, Paris 6]], advisor [[Jacques Pitrat]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/these.pdf pdf]</ref> . His research interests covers [[Search|search algorithms]] and computer games. He has written programs for multiple board games and has authored more than one hundred scientific papers on [[Artificial Intelligence|artificial intelligence]] in [[Games|games]]. Since 2017, along with [[I-Chen Wu]] and [[Mark Winands]], Tristan Cazenave is [[ICGA Journal#board|Editor-in-Chief]] of the [[ICGA Journal]].

=Monte-Carlo Go=
In April 2000, Tristan Cazenave wrote the [[Monte-Carlo Tree Search|Monte-Carlo]] part of [[Go|Computer Go]] survey for the [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence journal], and following a discussion on Monte-Carlo Go with [[Bruno Bouzy]], he re-implemented [[Bernd Brügmann|Bernd Brügmann's]] program ''Gobble'' <ref>[http://www.cgl.ucsf.edu/home/pett/go/Programs/Gobble.html Gobble]</ref> and compared it to a more simple Monte-Carlo sampling approach, finding only little difference in level. The idea was further developed by [[Bernard Helmstetter]], [[Bruno Bouzy]], [[Guillaume Chaslot]], [[Rémi Coulom]], [[Yizao Wang]] and [[Sylvain Gelly]] who all much improved Monte-Carlo Go to the point it has become the current best approach to computer Go <ref>[http://www.lamsade.dauphine.fr/%7Ecazenave/ Tristan Cazenave - Biography]</ref> . Along with [[Nicolas Jouandeau]], Tristan Cazenave is co-author of the Go program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=130 GoLois], three times Gold Medal winner in [[Phantom Go]] <ref>[http://www.win.tue.nl/%7Eengels/go/variants.html#phantom Go Variants - Phantom go]</ref> at [[Computer Olympiad|Computer Olympiads]], and along with [[Abdallah Saffidine]] co-author of the [[Hex]] program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=556 Yopt], both applying [[Monte-Carlo Tree Search]]. In 2009, Tristan Cazenave and [[Jean Méhat]] won the [[General Game Playing]] [http://www.ru.is/faculty/yngvi/GIGA09/ggpc2009.html competition] at [http://dblp.uni-trier.de/db/conf/ijcai/ijcai2009.html IJCAI 2009] with their program ''Ary'' <ref>[[Jean Méhat]], [[Tristan Cazenave]] ('''2008'''). ''Ary: A Program for General Game Playing''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/poster2008.pdf pdf]</ref> , applying ''Nested Monte-Carlo Search'' <ref>[[Tristan Cazenave]] ('''2009'''). ''Nested Monte-Carlo Search''. [http://www.informatik.uni-trier.de/%7Eley/db/conf/ijcai/ijcai2009.html#Cazenave09 IJCAI 2009], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/nested.pdf pdf]</ref>

=Selected Publications=
<ref>[http://www.lamsade.dauphine.fr/%7Ecazenave/ Tristan Cazenave - Papers Sorted by Year]</ref> <ref>[http://www.informatik.uni-trier.de/%7Eley/db/indices/a-tree/c/Cazenave:Tristan.html DBLP: Tristan Cazenave]</ref>
==1995 ...==
* [[Tristan Cazenave]] ('''1995'''). ''Learning and Problem Solving in Gogol, a Go playing program''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/cazenave95learning.pdf pdf]
* [[Tristan Cazenave]] ('''1995'''). ''Management of Uncertainty in Combinatorial Game Theory''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/cgtmu.ps.gz zipped ps]
* [[Tristan Cazenave]] ('''1996'''). ''Systeme d'Apprentissage par Auto-Observation. Application au Jeu de Go''. Ph.D. thesis, [[University of Paris#6|Universite Pierre et Marie Curie, Paris 6]], advisor [[Jacques Pitrat]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/these.pdf pdf]
* [[Bruno Bouzy]], [[Tristan Cazenave]] ('''1996'''). ''Shared concepts between complex systems and the game of Go''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/shared96.pdf pdf]
* [[Tristan Cazenave]] ('''1996'''). ''Learning to forecast by explaining the consequences of actions''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/malfo96.pdf pdf]
* [[Tristan Cazenave]] ('''1996'''). ''Self fuzzy learning''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/fuzzy.pdf pdf]
* [[Tristan Cazenave]] ('''1997'''). ''Gogol (an Analytical Learning Program)''. [http://www.ijcai.org/past/ijcai-97/ IJCAI'97], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/fost97.pdf pdf]
* [[Bruno Bouzy]], [[Tristan Cazenave]] ('''1997'''). ''Using the Object Oriented Paradigm to Model Context in Computer Go''. Context'97, [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/context97.pdf pdf]
* [[Tristan Cazenave]] ('''1998'''). ''Machine Introspection for Machine Learning''. Tucson 1998, [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/tucson1998.pdf pdf]
* [[Tristan Cazenave]] ('''1998'''). ''Integration of Different Reasoning Modes in a Go Playing and Learning System''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/multimodal98.pdf pdf]
* [[Tristan Cazenave]] ('''1998'''). ''Strategic Evaluation in Complex Domains''. FLAIRS 98, [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/Flairs98.pdf pdf]
* [[Tristan Cazenave]] ('''1998'''). ''Metaprogramming Forced Moves''. [http://www.informatik.uni-trier.de/%7Eley/db/conf/ecai/ecai98.html#Cazenave98 ECAI-98], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/ecai98.pdf pdf]
* [[Tristan Cazenave]] ('''1998'''). ''Learning with Fuzzy Definitions of Goals''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/lpsc.pdf pdf]
==2000==
* [[Tristan Cazenave]] ('''2000'''). ''Discovering Search Algorithms with Program Transformation''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/TMM.ps ps]
* [[Tristan Cazenave]] ('''2000'''). ''Generating Search Knowledge in a Class of Games''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/cazenave_heuristic.ps.gz zipped ps]
* [[Tristan Cazenave]] ('''2000'''). ''Iterative Widening''. [[5th Computer Olympiad#Workshop|5th Computer Olympiad Workshop]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/iw00.pdf pdf]
* [[Tristan Cazenave]] ('''2000'''). ''[http://link.springer.com/chapter/10.1007/3-540-45579-5_3 Abstract Proof Search]''. [[CG 2000]], [http://www.lamsade.dauphine.fr/~cazenave/papers/APS-final.pdf pdf]
'''2001'''
* [[Tristan Cazenave]] ('''2001'''). ''Generating Patterns with External Conditions for the Game of Go''. [[Advances in Computer Games 9]], [http://www.lamsade.dauphine.fr/~cazenave/papers/acg9-final.pdf pdf]
* [[Bruno Bouzy]], [[Tristan Cazenave]] ('''2001'''). ''Computer Go: an AI-oriented Survey''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence Journal], Vol. 132, [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/APS-final.pdf pdf]
'''2002'''
* [[Tristan Cazenave]] ('''2002'''). ''Admissible Moves in Two-Player Games''. [http://www.informatik.uni-trier.de/%7Eley/db/conf/sara/sara2002.html#Cazenave02 SARA 2002], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/admissibleSARA2002.pdf pdf]
* [[Tristan Cazenave]] ('''2002'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-40031-8_6 A Generalized Threats Search Algorithm]''. [[CG 2002]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/gta.pdf pdf]
* [[Tristan Cazenave]] ('''2002'''). ''Gradual Abstract Proof Search''. [[ICGA Journal#25_1|ICGA Journal, Vol. 25 No. 1]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/gaps.pdf pdf]
'''2003'''
* [[Bernard Helmstetter]], [[Tristan Cazenave]] ('''2003'''). ''Searching with analysis of dependencies in a solitaire card game''. [[Advances in Computer Games 10]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/acg10-solitaire.pdf pdf]
'''2004'''
* [[Tristan Cazenave]] ('''2004'''). ''Progressive Random Broadening''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/prb.pdf pdf]
* [[Tristan Cazenave]] ('''2004'''). ''Monte Carlo Real Time Strategy''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/poster-mcrts.pdf pdf]
* [[Bernard Helmstetter]], [[Tristan Cazenave]] ('''2004'''). ''[http://link.springer.com/chapter/10.1007/11674399_15 Incremental Transpositions]''. [[CG 2004]], [http://www.ai.univ-paris8.fr/~bh/articles/it.pdf pdf], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/it.pdf pdf]
==2005 ...==
* [[Tristan Cazenave]], [[Bernard Helmstetter]] ('''2005'''). ''Combining tactical search and Monte-Carlo in the game of Go''. IEEE [http://www.informatik.uni-trier.de/%7Eley/db/conf/cig/cig2005.html#CazenaveH05 CIG 2005], [http://www.ai.univ-paris8.fr/%7Ebh/articles/searchmcgo.pdf pdf], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/searchmcgo.pdf pdf]
* [[Tristan Cazenave]] ('''2005'''). ''The separation game''. JCIS 2005, [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/separation.pdf pdf]
* [[Tristan Cazenave]] ('''2005'''). ''[http://link.springer.com/chapter/10.1007/11922155_9 A Phantom-Go Program]''. [[Advances in Computer Games 11]], [http://www.lamsade.dauphine.fr/~cazenave/papers/phantomgo.pdf pdf]
* [[Tristan Cazenave]], [[Bernard Helmstetter]] ('''2005'''). ''Search for transitive connections''. Information Sciences, Vol. 175 No. 4, [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/transitive-IS-final.pdf pdf]
'''2006'''
* [[Tristan Cazenave]] ('''2006'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-75538-8_6 Virtual Global Search: Application to 9×9 Go]''. [[CG 2006]]
'''2007'''
* [[Tristan Cazenave]] ('''2007'''). ''Playing the Right Atari''. [[ICGA Journal#30_1|ICGA Journal, Vol. 30, No. 1]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/twoliberties.pdf pdf]
* [[Tristan Cazenave]], [[Nicolas Jouandeau]] ('''2007'''). ''On the Parallelization of UCT''. [[CGW 2007]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/parallelUCT.pdf pdf]
* [[Tristan Cazenave]] ('''2007'''). ''Reflexive Monte-Carlo Search''. [[CGW 2007]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/reflexmc.pdf pdf]
* [[Michel Quenault]], [[Tristan Cazenave]] ('''2007'''). ''Extended General Gaming Model''. [[CGW 2007]], [http://www.lamsade.dauphine.fr/~cazenave/papers/extendedggmodel.pdf pdf]
* [[Tristan Cazenave]], [[Clyde Kruskal]], [[Bruno Bouzy]] ('''2007'''). ''Computer Games Workshop 2007''. [[ICGA Journal#30_2|ICGA Journal, Vol. 30, No. 2]] » [[CGW 2007]]
* [[Tristan Cazenave]], [[Joris Bosboom]] ('''2007'''). ''GoLois wins Phantom Go tournament''. [[ICGA Journal#30_3|ICGA Journal, Vol. 30, No. 3]], [http://www.lamsade.dauphine.fr/~cazenave/papers/reportPhantomGo2007.pdf pdf] » [[12th Computer Olympiad#PhantomGo]]
* [[Tristan Cazenave]] ('''2007'''). ''Evolving Monte-Carlo Tree Search Algorithms''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/evolveMC.pdf pdf]
'''2008'''
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2008'''). ''Ary: A Program for General Game Playing''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/poster2008.pdf pdf]
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2008'''). ''Monte-Carlo Tree Search for General Game Playing''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/ggp2008.pdf pdf]
* [[Tristan Cazenave]] ('''2008'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-87608-3_5 Multi-player Go]''. [[CG 2008]]
* [[Tristan Cazenave]], [[Nicolas Jouandeau]] ('''2008'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-87608-3_7 A Parallel Monte-Carlo Tree Search Algorithm]''. [[CG 2008]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/parallelMCTS.pdf pdf]
'''2009'''
* [[Tristan Cazenave]] ('''2009'''). ''Nested Monte-Carlo Search''. [http://www.informatik.uni-trier.de/%7Eley/db/conf/ijcai/ijcai2009.html#Cazenave09 IJCAI 2009], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/nested.pdf pdf]
* [[Tristan Cazenave]] ('''2009'''). ''GoLois wins Phantom-Go tournament''. [[ICGA Journal#32_1|ICGA Journal, Vol. 32, No. 1]], [http://www.lamsade.dauphine.fr/~cazenave/papers/reportPhantomGo2008.pdf pdf] » [[13th Computer Olympiad#PhantomGo|13th Computer Olympiad]]
* [[Tristan Cazenave]] ('''2009'''). ''Golois wins Phantom Go Tournament''. [[ICGA Journal#32_2|ICGA Journal, Vol. 32, No 2]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/reportPhantomGo2009.pdf pdf]
* [[Tristan Cazenave]], [[Nicolas Jouandeau]] ('''2009'''). ''Parallel Nested Monte-Carlo Search''. NIDISC 2009, [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/parallelNested.pdf pdf]
* [[Tristan Cazenave]] ('''2009'''). ''Monte-Carlo Kakuro''. [[Advances in Computer Games 12]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/kakuro.pdf pdf]
* [[Tristan Cazenave]] ('''2009'''). ''Nested Monte-Carlo Search''. [http://www.informatik.uni-trier.de/%7Eley/db/conf/ijcai/ijcai2009.html#Cazenave09 IJCAI 2009], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/nested.pdf pdf]
==2010 ...==
* [[Tristan Cazenave]], [[Abdallah Saffidine]] ('''2010'''). ''Monte-Carlo Hex''. [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/hex.pdf pdf]
* [[Abdallah Saffidine]], [[Tristan Cazenave]], [[Jean Méhat]] ('''2010'''). ''UCD : Upper Confidence bound for rooted Directed acyclic graphs''. TAAI IWCG, [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/taai2010-final.pdf pdf]
* [[Tristan Cazenave]], [[Abdallah Saffidine]] ('''2010'''). ''Score Bounded Monte-Carlo Tree Search''. [[CG 2010]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/mcsolver.pdf pdf]
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2010'''). ''Combining UCT and Nested Monte-Carlo Search for Single-Player General Game Playing''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 2, No. 4, [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/ggp2009.pdf pdf 2009]
'''2011'''
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2011'''). ''A Parallel General Game Player''. [http://www.kuenstliche-intelligenz.de/ KI Journal], Vol. 25, No. 1, [http://www.lamsade.dauphine.fr/~cazenave/papers/rootparallelggp.pdf pdf]
* [[Arpad Rimmel]], [[Fabien Teytaud]], [[Tristan Cazenave]] ('''2011'''). ''Optimization of the Nested Monte-Carlo Algorithm on the Traveling Salesman Problem with Time Windows''. Evostar 2011, [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/tsptw.pdf pdf]
* [[Abdallah Saffidine]], [[Nicolas Jouandeau]], [[Tristan Cazenave]] ('''2011'''). ''Solving breakthrough with Race Patterns and Job-Level Proof Number Search''. [[Advances in Computer Games 13]] » [[Breakthrough (Game)]]
'''2012'''
* [[Tristan Cazenave]], [[Jean Méhat]], [[Mark Winands]] (eds.) ('''2012'''). ''Computer Games Workshop at ECAI 2012''. [[ECAI CGW 2012]], [http://www2.lirmm.fr/ecai2012/images/stories/ecai_doc/pdf/workshop/W33_ComputerGames.pdf pdf]
: [[Tristan Cazenave]], [[Fabien Teytaud]] ('''2012'''). ''Beam Nested Rollout Policy Adaptation''. [[ECAI CGW 2012]]
: [[Abdallah Saffidine]], [[Tristan Cazenave]] ('''2012'''). ''A General Multi-Agent Modal Logic K Framework for Game Tree Search''. [[ECAI CGW 2012]]
* [[Mark Winands]], [[Tristan Cazenave]] ('''2012'''). ''Computer Games Workshop at ECAI 2012''. [[ICGA Journal#35_3|ICGA Journal, Vol. 35, No. 3]] » [[ECAI CGW 2012]]
* [[Abdallah Saffidine]], [[Tristan Cazenave]] ('''2012'''). ''Multiple-Outcome Proof Number Search''. [http://www.informatik.uni-trier.de/~ley/db/conf/ecai/ecai2012.html#SaffidineC12 ECAI 2012] » [[Proof-Number Search]]
* [[Abdallah Saffidine]], [[Tristan Cazenave]], [[Jean Méhat]] ('''2012'''). ''UCD : Upper confidence bound for rooted directed acyclic graphs''. [http://www.informatik.uni-trier.de/~ley/db/journals/kbs/kbs34.html#SaffidineCM12 Knowledge Based Systems, Vol. 34]
'''2013'''
* [[Mark Winands]], [[Tristan Cazenave]] ('''2013'''). ''Computer Games Workshop at IJCAI 2013''. [[ICGA Journal#36_3|ICGA Journal, Vol. 36, No. 3]] » [[Conferences#IJCAI2013|IJCAI 2013]]
* [[Abdallah Saffidine]], [[Tristan Cazenave]] ('''2013'''). ''Developments on Product Propagation''. [[CG 2013]]
* [[Abdallah Saffidine]], [[Nicolas Jouandeau]], [[Cédric Buron]], [[Tristan Cazenave]] ('''2013'''). ''Material Symmetry to Partition Endgame Tables''. [[CG 2013]]
* [[Tristan Cazenave]] ('''2013'''). ''GOLOIS Wins Phantom Go Tournament''. [[ICGA Journal#36_4|ICGA Journal, Vol. 36, No. 4]] » [[17th Computer Olympiad#PhantomGo|17th Computer Olympiad]]
'''2014'''
* [[Tristan Cazenave]], [[Mark Winands]], [[Yngvi Björnsson]] (eds.) ('''2014'''). ''[http://www.springer.com/us/book/9783319149226 Computer Games]''. [[ECAI CGW 2014]]
: [[Nicolas Jouandeau]], [[Tristan Cazenave]] ('''2014'''). ''Small and Large MCTS Playouts applied to Chinese Dark Chess Stochastic Game''. [[ECAI CGW 2014]]
: [[Alexandre Menif]], [[Éric Jacopin]], [[Tristan Cazenave]] ('''2014'''). ''SHPE: HTN Planning for Video Games''. [[ECAI CGW 2014]]
: [[Tom Pepels]], [[Tristan Cazenave]], [[Mark Winands]], [[Marc Lanctot]] ('''2014'''). ''Minimizing Simple and Cumulative Regret in Monte-Carlo Tree Search''. [[ECAI CGW 2014]]
* [[Mark Winands]], [[Tristan Cazenave]] ('''2014'''). ''ECAI Computer Games Workshop''. [[ICGA Journal#37_4|ICGA Journal, Vol. 37, No. 4]] » [[ECAI CGW 2014]]
==2015 ...==
* [[Tristan Cazenave]] ('''2015'''). ''Playout Policy Adaptation for Games''. [[Advances in Computer Games 14]]
* [[Jialin Liu]], [[Olivier Teytaud]], [[Tristan Cazenave]] ('''2016'''). ''Fast seed-learning algorithms for games''. [[CG 2016]]
* [[Mark Winands]], [[Tristan Cazenave]] ('''2017'''). ''IJCAI Computer Games Workshop 2015''. [[ICGA Journal#39_1|ICGA Journal, Vol. 39, No. 1]] » [[Conferences#IJCAI2015|IJCAI 2015]]
* [[Tristan Cazenave]] ('''2017'''). ''[http://ieeexplore.ieee.org/document/7875402/ Residual Networks for Computer Go]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. PP, No. 99, [http://www.lamsade.dauphine.fr/~cazenave/papers/resnet.pdf pdf] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=65923 Residual Networks for Computer Go] by Brahim Hamadicharef, [[CCC]], December 07, 2017</ref>
* [[Tristan Cazenave]] ('''2017'''). ''Improved Policy Networks for Computer Go''. [[Advances in Computer Games 15]], [http://www.lamsade.dauphine.fr/~cazenave/papers/gofairsbn.pdf pdf]
* [[Tristan Cazenave]] ('''2017'''). ''[https://link.springer.com/chapter/10.1007/978-3-319-57969-6_4 Nested Rollout Policy Adaptation with Selective Policies]''. [https://link.springer.com/book/10.1007%2F978-3-319-57969-6 Computer Games]

=External Links=
* [http://www.lamsade.dauphine.fr/%7Ecazenave/ Tristan Cazenave homepage]
* [https://www.game-ai-forum.org/icga-tournaments/person.php?id=140 Tristan Cazenave's ICGA Tournaments]
* [http://genealogy.math.ndsu.nodak.edu/id.php?id=186054 The Mathematics Genealogy Project - Tristan Cazenave]
* [http://www.computer-go.info/db/operson.php?a=Cazenave%2C+Tristan Cazenave, Tristan] from [http://www.computer-go.info/ computer-go.info]

=References=
<references />

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