Difference between revisions of "Protocols"
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The aim of computer chess protocols is to define a standard to let a chess engine communicate with [[User Interface|user-]] or [[GUI|graphical user interfaces]] (GUI), including a game- or match controller to let engines play automatically on a computer, inside a [https://en.wikipedia.org/wiki/Computer_network computer network] or over the [https://en.wikipedia.org/wiki/Internet internet]. Chess engines, usually instantiated as [https://en.wikipedia.org/wiki/Child_process child process] of the GUI application, use [https://en.wikipedia.org/wiki/Standard_streams standard streams] or [https://en.wikipedia.org/wiki/Pipeline_%28Unix%29 pipelines] to receive and respond [https://en.wikipedia.org/wiki/ASCII ASCII] [https://en.wikipedia.org/wiki/String_%28computer_science%29 strings] as messages. | The aim of computer chess protocols is to define a standard to let a chess engine communicate with [[User Interface|user-]] or [[GUI|graphical user interfaces]] (GUI), including a game- or match controller to let engines play automatically on a computer, inside a [https://en.wikipedia.org/wiki/Computer_network computer network] or over the [https://en.wikipedia.org/wiki/Internet internet]. Chess engines, usually instantiated as [https://en.wikipedia.org/wiki/Child_process child process] of the GUI application, use [https://en.wikipedia.org/wiki/Standard_streams standard streams] or [https://en.wikipedia.org/wiki/Pipeline_%28Unix%29 pipelines] to receive and respond [https://en.wikipedia.org/wiki/ASCII ASCII] [https://en.wikipedia.org/wiki/String_%28computer_science%29 strings] as messages. | ||
* [[Auto232]] (deprecated) | * [[Auto232]] (deprecated) | ||
− | * [[Chess Engine Communication Protocol]] as used by the [[XBoard]] or [[WinBoard]] [[GUI]] | + | * [[Chess Engine Communication Protocol]] as used by the [[XBoard]] or [[WinBoard]] [[GUI]] (obsolete) |
* [[icsdrone]] | * [[icsdrone]] | ||
* [[TLCS-TLCV|TLCS/TLCV]] ([[Web Broadcast]]) | * [[TLCS-TLCV|TLCS/TLCV]] ([[Web Broadcast]]) |
Latest revision as of 19:03, 24 July 2024
Home * Protocols
A Protocol is a formal description of digital message formats and the rules for exchanging those messages in or between computing systems. A protocol describes the syntax, semantics, and synchronization of communication. The nature of the communication, the actual data exchanged and any state-dependent behaviors are defined by a protocol specification, the rules can be expressed by algorithms and data structures.
Contents
Computer Chess Protocols
The aim of computer chess protocols is to define a standard to let a chess engine communicate with user- or graphical user interfaces (GUI), including a game- or match controller to let engines play automatically on a computer, inside a computer network or over the internet. Chess engines, usually instantiated as child process of the GUI application, use standard streams or pipelines to receive and respond ASCII strings as messages.
- Auto232 (deprecated)
- Chess Engine Communication Protocol as used by the XBoard or WinBoard GUI (obsolete)
- icsdrone
- TLCS/TLCV (Web Broadcast)
- Universal Chess Interface (UCI)
- Universal Shogi Interface (USI)
See also
Publications
- Erik D. Demaine (1998). Protocols for Non-Deterministic Communication over Synchronous Channels. IPPS/SPDP 1998
- Jean-Luc Koning, Marc-Philippe Huget (2000). A Semi-Formal Specification Language Dedicated to Interaction Protocols. EJC 2000
- Chih-Hung Chen, Shun-Shii Lin, Min-Huei Huang (2012). Volunteer Computing System Applied to Computer Games. TCGA 2012 Workshop, pdf
Forum Posts
2000 ...
- Communication between two program versions by Leen Ammeraal, CCC, September 07, 2000
2005 ...
- Extensible Chess Interface (XCI) : updated draft by Michael Yee, CCC, March 14, 2005
- Re: Extensible Chess Interface (XCI) : updated draft by Lance Perkins, CCC, March 14, 2005
- XCI (Extensible Chess Interface) new draft by Michael Yee, CCC, March 18, 2005
2010 ...
- What should I support, UCI or Winboard? by Asim Pereira, CCC, April 22, 2012
- for Chess-variant authors by Harm Geert Muller, CCC, September 17, 2014 » Chess Engine Communication Protocol, WinBoard, XBoard
- XBoard and chess variants by Evert Glebbeek, CCC, October 28, 2014
- UCCI2WB by Harm Geert Muller, CCC, October 27, 2014 » Chinese Chess, UCI
- UCI protocol for chess variants by Evert Glebbeek, CCC, October 28, 2014 » UCI
2015 ...
- Crafty UCI version by Marek Soszynski, July 10, 2015 » Crafty, UCI
- communication protocols/servers for other games by Robert Pope, CCC, September 08, 2017
- Protocol names of chess variants by Harm Geert Muller, CCC, April 15, 2019
- Re: PGN standard, its improvement and standardization by Nguyen Pham, CCC, October 14, 2019 » from Portable Game Notation to Protocols
External Links
- Protocol from Wikipedia
- Communication protocol from Wikipedia
- GUI Protocol List from Computer-Chess Wiki by Ron Murawski
- Arena, Interviews mit Prof. Dr. Robert Hyatt, Tim Mann und Martin Blume by Frank Quisinsky for ChessBits, No. 18, May 2002 (Wayback Machine) » Robert Hyatt, Tim Mann, Martin Blume [1]
Layers and Protocols
- OSI model from Wikipedia
- TCP/IP model from Wikipedia
- Protocol stack from Wikipedia
- Internet Protocol Suite from Wikipedia
- Application Layer from Wikipedia
- Hypertext Transfer Protocol (HTTP) from Wikipedia
- File Transfer Protocol (FTP) from Wikipedia
- Post Office Protocol (POP) from Wikipedia
- Internet Message Access Protocol (IMAP) from Wikipedia
Related Standards
- Message Passing Interface (MPI) from Wikipedia
- Common Object Request Broker Architecture (Corba) from Wikipedia
- JSON from Wikipedia
- SOAP from Wikipedia
- XML from Wikipedia
- XML Protocol from Wikipedia
Misc
- Datagram from Wikipedia
- Alpha Protocol the Role-playing video game
- Simon Phillips & Protocol, with Ndugu Chancler and Billy Ward - Biplane to Bermuda, MD Drumfestival 2008, YouTube Video
- featuring Andy Timmons, Everette Harp, Steve Weingart, Del Atkins
- ↑ 3 interviews about engine protocols with T. Mann, R. Hyatt and M. Blume by Frank Quisinsky, CCC, August 15, 2002