Difference between revisions of "Gian-Carlo Pascutto"
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'''[[Main Page|Home]] * [[People]] * Gian-Carlo Pascutto''' | '''[[Main Page|Home]] * [[People]] * Gian-Carlo Pascutto''' | ||
− | [[FILE:GC_Pascutto.jpg|border|right|thumb|link=http://old.csvn.nl/mei2003toernooi.html| Gian-Carlo Pascutto <ref>[http://old.csvn.nl/mei2003toernooi.html 3rd International CSVN Tournament Leiden, Netherlands, May 16-18, 2003], [[ICT 2003]]</ref> | + | [[FILE:GC_Pascutto.jpg|border|right|thumb|link=http://old.csvn.nl/mei2003toernooi.html| Gian-Carlo Pascutto <ref>[http://old.csvn.nl/mei2003toernooi.html 3rd International CSVN Tournament Leiden, Netherlands, May 16-18, 2003], [[ICT 2003]]</ref> ]] |
− | ]] | ||
'''Gian-Carlo Pascutto''', (GCP)<br/> | '''Gian-Carlo Pascutto''', (GCP)<br/> | ||
− | a Belgian <ref>[https://www.stmintz.com/ccc/index.php?id=375276 Re: WCCC2004 on mainstream Italian newspaper] by [[Gian-Carlo Pascutto]], [[CCC]], July 09, 2004</ref> computer scientist, and computer chess and [[Go]] programmer with further interests in [https://en.wikipedia.org/wiki/Sound_recording_and_reproduction sound recording and reproduction] and [https://en.wikipedia.org/wiki/Digital_signal_processing digital signal processing] <ref>[http://sjeng.org/ Sjeng - chess, audio and misc. software]</ref>. | + | a Belgian <ref>[https://www.stmintz.com/ccc/index.php?id=375276 Re: WCCC2004 on mainstream Italian newspaper] by [[Gian-Carlo Pascutto]], [[CCC]], July 09, 2004</ref> computer scientist, and computer chess and [[Go]] programmer with further interests in [https://en.wikipedia.org/wiki/Sound_recording_and_reproduction sound recording and reproduction] and [https://en.wikipedia.org/wiki/Digital_signal_processing digital signal processing] <ref>[http://sjeng.org/ Sjeng - chess, audio and misc. software]</ref>. Gian-Carlo is author of the free [[:Category:Open Source|open source]] chess and [[Chess#Variants|chess variants]] engine [[Sjeng]] <ref>[http://sjeng.org/indexold.html Sjeng : a chess-and-variants playing program]</ref>, the chess engine [[Deep Sjeng]], which emerged from the closed source Sjeng 12.7 branch <ref>[http://groups.google.com/group/rec.games.chess.computer/browse_frm/thread/66707061247326df Sjeng 12.7 and 11.2 released] by [[Gian-Carlo Pascutto]], [[Computer Chess Forums|rgcc]], January 2, 2002</ref> since 2003 commercial <ref>[http://groups.google.com/group/rec.games.chess.computer/browse_frm/thread/261bfb217175033a Deep Sjeng 1.0 released] by [[Lex Loep|Lex]], [[Computer Chess Forums|rgcc]], March 3, 2003</ref>, the experimental chess engine [[Stoofvlees]], and the Go playing program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=531 Leela] <ref>[http://sjeng.org/leela.html Sjeng - chess, audio and misc. software - Leela]</ref>. |
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− | Gian-Carlo is author of the free [[:Category:Open Source|open source]] chess and [[Chess#Variants|chess variants]] engine [[Sjeng]] <ref>[http://sjeng.org/indexold.html Sjeng : a chess-and-variants playing program]</ref>, the chess engine [[Deep Sjeng]], which emerged from the closed source Sjeng 12.7 branch <ref>[http://groups.google.com/group/rec.games.chess.computer/browse_frm/thread/66707061247326df Sjeng 12.7 and 11.2 released] by [[Gian-Carlo Pascutto]], [[Computer Chess Forums|rgcc]], January 2, 2002</ref> since 2003 commercial <ref>[http://groups.google.com/group/rec.games.chess.computer/browse_frm/thread/261bfb217175033a Deep Sjeng 1.0 released] by [[Lex Loep|Lex]], [[Computer Chess Forums|rgcc]], March 3, 2003</ref>, the experimental chess engine [[Stoofvlees]], and the Go playing program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=531 Leela] <ref>[http://sjeng.org/leela.html Sjeng - chess, audio and misc. software - Leela]</ref>. | ||
=Leela Zero= | =Leela Zero= | ||
− | More recently, after [[DeepMind]] published the [[AlphaGo#Zero|AlphaGo Zero]] paper <ref>[[David Silver]], [[Julian Schrittwieser]], [[Karen Simonyan]], [[Ioannis Antonoglou]], [[Shih-Chieh Huang|Aja Huang]], [[Arthur Guez]], [[Thomas Hubert]], [[Lucas Baker]], [[Matthew Lai]], [[Adrian Bolton]], [[Yutian Chen]], [[Timothy Lillicrap]], [[Fan Hui]], [[Laurent Sifre]], [[George van den Driessche]], [[Thore Graepel]], [[Demis Hassabis]] ('''2017'''). ''[https://www.nature.com/nature/journal/v550/n7676/full/nature24270.html Mastering the game of Go without human knowledge]''. [https://en.wikipedia.org/wiki/Nature_%28journal%29 Nature], Vol. 550, [https://www.gwern.net/docs/rl/2017-silver.pdf pdf]</ref>, Gian-Carlo Pascutto designed and initiated [[Leela Zero]] <ref>[https://github.com/gcp/leela-zero GitHub - gcp/leela-zero: Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper]</ref>, a Go playing entity using [[Monte-Carlo Tree Search|MCTS]] (but without Monte Carlo playouts) and a [[Neural Networks#Deep|deep]] [[Neural Networks#Residual|residual]] [[Neural Networks#Convolutional|convolutional neural network]] stack, trained by a public, distributed effort, as [[ | + | More recently, after [[DeepMind]] published the [[AlphaGo#Zero|AlphaGo Zero]] paper <ref>[[David Silver]], [[Julian Schrittwieser]], [[Karen Simonyan]], [[Ioannis Antonoglou]], [[Shih-Chieh Huang|Aja Huang]], [[Arthur Guez]], [[Thomas Hubert]], [[Lucas Baker]], [[Matthew Lai]], [[Adrian Bolton]], [[Yutian Chen]], [[Timothy Lillicrap]], [[Fan Hui]], [[Laurent Sifre]], [[George van den Driessche]], [[Thore Graepel]], [[Demis Hassabis]] ('''2017'''). ''[https://www.nature.com/nature/journal/v550/n7676/full/nature24270.html Mastering the game of Go without human knowledge]''. [https://en.wikipedia.org/wiki/Nature_%28journal%29 Nature], Vol. 550, [https://www.gwern.net/docs/rl/2017-silver.pdf pdf]</ref>, Gian-Carlo Pascutto designed and initiated [[Leela Zero]] <ref>[https://github.com/gcp/leela-zero GitHub - gcp/leela-zero: Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper]</ref>, a Go playing entity using [[Monte-Carlo Tree Search|MCTS]] (but without Monte Carlo playouts) and a [[Neural Networks#Deep|deep]] [[Neural Networks#Residual|residual]] [[Neural Networks#Convolutional|convolutional neural network]] stack, trained by a public, distributed effort, as [[Leela Chess Zero]] also adapted to chess <ref>[http://www.talkchess.com/forum/viewtopic.php?t=66280 Announcing lczero] by [[Gary Linscott|Gary]], [[CCC]], January 09, 2018 </ref> <ref>[https://github.com/glinscott/leela-chess GitHub - glinscott/leela-chess: A chess adaption of GCP's Leela Zero]</ref>. |
− | </ref> <ref>[https://github.com/glinscott/leela-chess GitHub - glinscott/leela-chess: A chess adaption of GCP's Leela Zero]</ref>. | ||
=Forum Posts= | =Forum Posts= | ||
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* [http://www.talkchess.com/forum/viewtopic.php?topic_view=threads&p=316769&t=31545 Re: Chess program with Artificial Neural Networks (ANN)?] by [[Gian-Carlo Pascutto]], [[CCC]], January 08, 2010 | * [http://www.talkchess.com/forum/viewtopic.php?topic_view=threads&p=316769&t=31545 Re: Chess program with Artificial Neural Networks (ANN)?] by [[Gian-Carlo Pascutto]], [[CCC]], January 08, 2010 | ||
* [http://computer-go.org/pipermail/computer-go/2010-June/000376.html Re: Chess vs Go // AI vs IA] by [[Gian-Carlo Pascutto]], June 02, 2010 » [[Go]], [[Artificial Intelligence]] | * [http://computer-go.org/pipermail/computer-go/2010-June/000376.html Re: Chess vs Go // AI vs IA] by [[Gian-Carlo Pascutto]], June 02, 2010 » [[Go]], [[Artificial Intelligence]] | ||
+ | * [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=72140 UCI Win/Draw/Loss reporting] by [[Gian-Carlo Pascutto]], [[CCC]], October 22, 2019 » [[UCI]] | ||
=External Links= | =External Links= | ||
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* [http://sjeng.org/ Sjeng - chess, audio and misc. software] | * [http://sjeng.org/ Sjeng - chess, audio and misc. software] | ||
* [http://www.computer-go.info/db/operson.php?a=Pascutto%2C+Gian-Carlo Pascutto, Gian-Carlo] from [http://www.computer-go.info/ computer-go.info] | * [http://www.computer-go.info/db/operson.php?a=Pascutto%2C+Gian-Carlo Pascutto, Gian-Carlo] from [http://www.computer-go.info/ computer-go.info] | ||
+ | * [https://en.chessbase.com/post/standing-on-the-shoulders-of-giants Standing on the shoulders of giants] by [[Albert Silver]], [[ChessBase|ChessBase News]], September 18, 2019 | ||
=References= | =References= | ||
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'''[[People|Up one level]]''' | '''[[People|Up one level]]''' | ||
+ | [[Category:Chess Programmer|Pascutto]] | ||
+ | [[Category:Go Programmer|Pascutto]] | ||
+ | [[Category:Leela Chess Contributor|Pascutto]] | ||
+ | [[Category:Stockfish Contributor|Pascutto]] |
Latest revision as of 18:38, 8 August 2020
Home * People * Gian-Carlo Pascutto
Gian-Carlo Pascutto, (GCP)
a Belgian [2] computer scientist, and computer chess and Go programmer with further interests in sound recording and reproduction and digital signal processing [3]. Gian-Carlo is author of the free open source chess and chess variants engine Sjeng [4], the chess engine Deep Sjeng, which emerged from the closed source Sjeng 12.7 branch [5] since 2003 commercial [6], the experimental chess engine Stoofvlees, and the Go playing program Leela [7].
Leela Zero
More recently, after DeepMind published the AlphaGo Zero paper [8], Gian-Carlo Pascutto designed and initiated Leela Zero [9], a Go playing entity using MCTS (but without Monte Carlo playouts) and a deep residual convolutional neural network stack, trained by a public, distributed effort, as Leela Chess Zero also adapted to chess [10] [11].
Forum Posts
1999
- Extended futility pruning and hashtables by Gian-Carlo Pascutto, CCC, December 30, 1999 » Futility Pruning, Transposition Table
2000 ...
- Subject: PVS and NegaScout by Gian-Carlo Pascutto, CCC, January 05, 2000 » Principal Variation Search, NegaScout
- Sjeng 7 out - with sources now (GPL) by Gian-Carlo Pascutto, CCC, April 15, 2000 » Sjeng
- Beating MTD(n,f) by Gian-Carlo Pascutto, CCC, June 05, 2001 » MTD(f)
- Chess over LAN revisited - APHID by Gian-Carlo Pascutto, CCC, September 17, 2001 » APHID
- A proposed WAC replacement for testing by Gian-Carlo Pascutto, CCC, September 18, 2001 » Win at Chess
- Playing the NPS game by Gian-Carlo Pascutto, CCC, September 26, 2001 » Nodes per Second
- About False Fail Highs, professionals, and MTD searches by Gian-Carlo Pascutto, CCC, April 12, 2002 » Fail-High, MTD(f)
- Deep Sjeng testers wanted by Gian-Carlo Pascutto, CCC, August 28, 2002 » Deep Sjeng
- Re: WCCC2004 on mainstream Italian newspaper by Gian-Carlo Pascutto, CCC, July 09, 2004 » WCCC 2004
2005 ...
- Re: Singular extensions and null move by Gian-Carlo Pascutto, CCC, May 29, 2005 » Singular Extensions, Null Move Pruning
- Results from UCT parallelization by Gian-Carlo Pascutto, CCC, March 11, 2009 » UCT, Parallel Search
- Paradigm shifts by Gian-Carlo Pascutto, CCC, November 14, 2009 » Ippolit
- Re: Gaviota TBs, compression schemes by Gian-Carlo Pascutto, CCC, December 30, 2009
2010 ...
- Re: Chess program with Artificial Neural Networks (ANN)? by Gian-Carlo Pascutto, CCC, January 07, 2010 » Stoofvlees
- Re: Chess program with Artificial Neural Networks (ANN)? by Gian-Carlo Pascutto, CCC, January 08, 2010
- Re: Chess vs Go // AI vs IA by Gian-Carlo Pascutto, June 02, 2010 » Go, Artificial Intelligence
- UCI Win/Draw/Loss reporting by Gian-Carlo Pascutto, CCC, October 22, 2019 » UCI
External Links
- Gian-Carlo Pascutto's ICGA Tournaments
- Computerschach, Interview with Gian-Carlo Pascutto by Frank Quisinsky, February 04, 2010
- gcp (Gian-Carlo Pascutto) · GitHub
- Sjeng - chess, audio and misc. software
- Pascutto, Gian-Carlo from computer-go.info
- Standing on the shoulders of giants by Albert Silver, ChessBase News, September 18, 2019
References
- ↑ 3rd International CSVN Tournament Leiden, Netherlands, May 16-18, 2003, ICT 2003
- ↑ Re: WCCC2004 on mainstream Italian newspaper by Gian-Carlo Pascutto, CCC, July 09, 2004
- ↑ Sjeng - chess, audio and misc. software
- ↑ Sjeng : a chess-and-variants playing program
- ↑ Sjeng 12.7 and 11.2 released by Gian-Carlo Pascutto, rgcc, January 2, 2002
- ↑ Deep Sjeng 1.0 released by Lex, rgcc, March 3, 2003
- ↑ Sjeng - chess, audio and misc. software - Leela
- ↑ David Silver, Julian Schrittwieser, Karen Simonyan, Ioannis Antonoglou, Aja Huang, Arthur Guez, Thomas Hubert, Lucas Baker, Matthew Lai, Adrian Bolton, Yutian Chen, Timothy Lillicrap, Fan Hui, Laurent Sifre, George van den Driessche, Thore Graepel, Demis Hassabis (2017). Mastering the game of Go without human knowledge. Nature, Vol. 550, pdf
- ↑ GitHub - gcp/leela-zero: Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper
- ↑ Announcing lczero by Gary, CCC, January 09, 2018
- ↑ GitHub - glinscott/leela-chess: A chess adaption of GCP's Leela Zero