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Revision as of 19:27, 31 December 2018
Averno,
a Chess Engine Communication Protocol aka WinBoard compatible chess engine by José Carlos Martínez Galán written in C++ [2].
The development started in 1999, using a simple 8x8 Board representation (board[64]) [3], later evolving to 0x88 [4].
Averno played the ten first CCT Tournaments from 2000 to 2008.
Contents
Etymology
The name Averno refers to Lake Avernus (Lago d'Averno) in the Avernus crate near Naples, that the Romans mythologized as the entrance to the underworld or hell.
See also
Forum Posts
1999
- Averno by José Carlos, CCC, September 05, 1999
- Averno by José Carlos, CCC, September 14, 1999
- Averno 0.18b by José Carlos, Winboard Forum, September 27, 1999
- Averno's sources by José Carlos, CCC, November 03, 1999
2000 ...
- Averno 0.31 is ready for download by José Carlos, CCC, September 24, 2000
- Averno 0.31 source code in my web page by José Carlos, CCC, October 08, 2000
- First weekend of CCT4 from Averno's viewpoint by José Carlos, CCC, January 21, 2002 » CCT4
- Averno in CCT4 - Second weekend by José Carlos, CCC, January 29, 2002
External Links
Chess Engine
Misc
References
- ↑ Lake Avernus by Richard Wilson c. 1765, National Gallery of Victoria, Melbourne, Wikimedia Commons, Lake Avernus from Wikipedia
- ↑ Re: Engines written in which programming language? by Dann Corbit, Winboard Forum, June 02, 2009
- ↑ Averno by José Carlos, CCC, September 14, 1999
- ↑ Re: Surprising performance {to me} by GLC 3 verses Comet B60 by Jose Carlos, Winboard Forum, April 02, 2003