Difference between revisions of "Kevin Coplan"
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− | In his | + | In his 1984 Ph.D. thesis from [[University of Edinburgh]], supervised by [[Donald Michie]] <ref>[[Kevin Coplan]] ('''1984'''). ''[https://www.era.lib.ed.ac.uk/handle/1842/6645 The experimental and theoretical validation of a new search algorithm with a note on the automatic generation of causal explanations]''. Ph.D. thesis, [[University of Edinburgh]], [https://www.era.lib.ed.ac.uk/bitstream/handle/1842/6645/Coplan1984.pdf pdf]</ref>, Kevin Coplan further elaborates on search algorithms making [[Leaf Node|leaf nodes]] of trees bi-valued by using an inequality test, as implemented and tested inside a chess machine dubbed [[Virgo]]. |
=Selected Publications= | =Selected Publications= |
Revision as of 20:22, 11 July 2019
Kevin P. Coplan,
a British computer scientist at times affiliated with the School of Computing and Mathematics at the University of Bradford, Bradford, England [1].
His research interests in the field of computerchess covers search algorithms and the synthesis of endgame knowledge by recursive optimization.
Contents
C*
In his 1982 contribution A Special-Purpose Machine for an Improved Search Algorithm for Deep Chess Combinations [2], Kevin Coplan introduced the C* algorithm [3], to utilize Null Window searches of Fail-Soft Alpha-Beta in a bisection scheme.
Virgo
In his 1984 Ph.D. thesis from University of Edinburgh, supervised by Donald Michie [4], Kevin Coplan further elaborates on search algorithms making leaf nodes of trees bi-valued by using an inequality test, as implemented and tested inside a chess machine dubbed Virgo.
Selected Publications
- Kevin Coplan (1982). A Special-Purpose Machine for an Improved Search Algorithm for Deep Chess Combinations. Advances in Computer Chess 3
- Kevin Coplan (1984). The experimental and theoretical validation of a new search algorithm with a note on the automatic generation of causal explanations. Ph.D. thesis, University of Edinburgh, pdf
- Kevin Coplan (1998). Synthesis of Chess and Chess-like Endgames by Recursive Optimisation. ICCA Journal, Vol. 21, No. 3
- Kevin Coplan (2001). Synthesis of Chess and Chess-like Endgames: A Proof of Correctness. ICCA Journal, Vol. 24, No. 1
- Kevin Coplan (2001). Synthesis of Chess-like Endgames: Towards a Proof of Correctness. Advances in Computer Games 9
References
- ↑ Kevin Coplan (2001). Synthesis of Chess and Chess-like Endgames: A Proof of Correctness. ICCA Journal, Vol. 24, No. 1
- ↑ Kevin Coplan (1982). A Special-Purpose Machine for an Improved Search Algorithm for Deep Chess Combinations. Advances in Computer Chess 3
- ↑ Jean-Christophe Weill (1991). Experiments With the NegaC* Search - An Alternative for Othello Endgame Search. Heuristic Programming in AI 2
- ↑ Kevin Coplan (1984). The experimental and theoretical validation of a new search algorithm with a note on the automatic generation of causal explanations. Ph.D. thesis, University of Edinburgh, pdf
- ↑ ICGA Reference Database (pdf)
- ↑ dblp: K. P. Coplan