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Yngvi Björnsson

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'''[[Main Page|Home]] * [[People]] * Yngvi Björnsson'''

[[FILE:Yngvib.jpg|border|right|thumb|link=http://www.ru.is/faculty/yngvi/| Yngvi Björnsson <ref>Photo from [http://www.ru.is/faculty/yngvi/ Yngvi Björnsson's homepage]</ref> ]]

'''Yngvi Björnsson''',<br/>
an Icelandic computer scientist and games researcher. After a B.S in Computer Science at the [https://en.wikipedia.org/wiki/University_of_Iceland University of Iceland], and a few years in the industry (1988-1994), Yngvi studied at the [[University of Alberta]] in Canada <ref>[http://www.ru.is/faculty/yngvi/BjornssonCV.pdf Yngvi Björnsson Curriculum Vitae] (pdf)</ref> . As member of the ''Games research group'' <ref>[http://www.cs.ualberta.ca/%7Egames/ Games research group]</ref>, he co-authored the chess program [[The Turk]] along with [[Andreas Junghanns]], which competed at the [[WMCCC 1996]] in Jakarta <ref>[https://www.game-ai-forum.org/icga-tournaments/person.php?id=110 Yngvi Björnsson's ICGA Tournaments]</ref> , developed the [[Lines of Action]] program and three times gold medal winner [https://www.game-ai-forum.org/icga-tournaments/program.php?id=117 YL], co-authored the [[Hex]] program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=276 Mongoose] and made his Ph.D. thesis in Computer Science, ''Selective Depth-First Game-Tree Search'' at the [[University of Alberta]] in 2002 <ref>[[Yngvi Björnsson]] ('''2002'''). ''[http://dl.acm.org/citation.cfm?id=935848 Selective Depth-First Game-Tree Search]''. Ph.D. thesis, [[University of Alberta]]</ref> advised by [[Tony Marsland|Professor Tony Marsland]]. Yngvi contributed with [[Uncertainty Cut-Offs]] <ref>[[Yngvi Björnsson]], [[Tony Marsland]], [[Jonathan Schaeffer]], [[Andreas Junghanns]] ('''1997'''). ''Searching with Uncertainty Cut-offs.'' [[ICGA Journal#20_1|ICCA Journal, Vol. 20, No. 1]]</ref> <ref>[[Yngvi Björnsson]], [[Tony Marsland]], [[Jonathan Schaeffer]], [[Andreas Junghanns]] ('''1997'''). ''Searching with Uncertainty Cut-offs''. [[Advances in Computer Chess 8]]</ref>, and invented [[Multi-Cut|Multi-Cut Pruning]] <ref>[[Yngvi Björnsson]], [[Tony Marsland]] ('''2001'''). ''Multi-cut Alpha-Beta Pruning in Game Tree Search.'' Theoretical Computer Science, Vol. 252, [http://www.ru.is/faculty/yngvi/pdf/BjornssonM01a.pdf pdf]</ref> .

Since 2004, Yngvi Björnsson is associate professor at the School of Computer Science, [https://en.wikipedia.org/wiki/Reykjav%C3%ADk_University Reykjavík University], Iceland. He served as Vice-President of the [[ICGA]] from 2005 until 2011 and organized the [[WCCC 2005]] in Reykjavík.

=Chinook=
Yngvi Björnsson was member of the [http://www.cs.ualberta.ca/%7Echinook/ Chinook team] around [[Jonathan Schaeffer]], solving [[Checkers]] <ref>[http://www.cs.ualberta.ca/%7Echinook/authors/ Chinook Authors]</ref> :
Yngvi’s major contribution to the project was with the Chinook endgame databases. His research interests include heuristic search in artificial intelligence.

=General Game Playing=
Yngvi Björnsson is involved in the successful development of the [[General Game Playing]] program ''Cadiaplayer'' from [https://en.wikipedia.org/wiki/Reykjav%C3%ADk_University Reykjavik University], which won the General Game Playing world-champion in 2007 and 2008 <ref>[http://cadia.ru.is/wiki/public:cadiaplayer:main Cadiaplayer - A powerful general game-playing engine]</ref> .

=Selected Publications=
<ref>[http://ilk.uvt.nl/icga/journal/docs/References.pdf ICGA Reference Database](pdf)</ref> <ref>[http://www.ru.is/faculty/yngvi/w_publications.html Yngvi Björnsson's Publictions]</ref> <ref>[http://academic.research.microsoft.com/Author/201447/yngvi-bjornsson Yngvi Björnsson] from [[Microsoft Academic Search]]</ref>
==1996 ...==
* [[Yngvi Björnsson]], [[Mark Brockington]], [[Andreas Junghanns]], [[Aske Plaat]] ('''1996'''). ''Report on the Advances in Computer Chess 8 Conference''. [[ICGA Journal#19_3|ICCA Journal, Vol. 19, No. 3]] » [[Advances in Computer Chess 8]]
* [[Tony Marsland]], [[Yngvi Björnsson]]. ('''1997'''). ''From MiniMax to Manhattan''. In Deep Blue Versus Kasparov: The Significance for Artificial Intelligence. AAAI Workshop 1997. [http://www.ru.is/faculty/yngvi/pdf/MarslandB97.pdf pdf]
* [[Andreas Junghanns]], [[Jonathan Schaeffer]], [[Mark Brockington]], [[Yngvi Björnsson]], [[Tony Marsland]] ('''1997'''). ''Diminishing Returns for Additional Search in Chess''. [[Advances in Computer Chess 8]], [http://www.ru.is/faculty/yngvi/pdf/JunghannsSBBM97.pdf pdf]
* [[Yngvi Björnsson]], [[Tony Marsland]], [[Jonathan Schaeffer]], [[Andreas Junghanns]] ('''1997'''). ''Searching with Uncertainty Cut-offs.'' [[ICGA Journal#20_1|ICCA Journal, Vol. 20, No. 1]], [http://www.ru.is/faculty/yngvi/pdf/BjornssonMSJ00.pdf pdf preprint]
* [[Yngvi Björnsson]], [[Tony Marsland]], [[Jonathan Schaeffer]], [[Andreas Junghanns]] ('''1997'''). ''Searching with Uncertainty Cut-offs''. [[Advances in Computer Chess 8]]
* [[Yngvi Björnsson]], [[Tony Marsland]] ('''1998'''). ''Risk Management in Game-tree Pruning''. Technical Report TR 98-07, Department of Computing Science, [[University of Alberta]], Edmonton, Alberta.
* [[Yngvi Björnsson]], [[Tony Marsland]] ('''1998'''). ''[http://link.springer.com/chapter/10.1007/3-540-48957-6_2 Multi-cut Pruning in Alpha-Beta Search]''. [[CG 1998]], see also [[Yngvi Björnsso#MC2001|MC2001]] for an expanded version.
==2000 ...==
* [[Yngvi Björnsson]], [[Tony Marsland]] ('''2000'''). ''Risk Management in Game-tree Pruning''. Information Sciences, 122(1):23–41, 2000. [http://www.ru.is/faculty/yngvi/pdf/BjornssonM00.pdf pdf]
* [[Yngvi Björnsson]] ('''2000'''). ''YL wins Lines of Action Tournament.'' [[ICGA Journal#23_3|ICGA Journal, Vol. 23, No. 3]] » [[5th Computer Olympiad#LOA|5th Computer Olympiad]]
* [[Tony Marsland]], [[Yngvi Björnsson]] ('''2000'''). ''From Minimax to Manhattan''. in [[Jaap van den Herik]], [[Hiroyuki Iida]] (eds.) ('''2000'''). ''Games in AI Research''. [[Maastricht University|Universiteit Maastricht]]
* [[Yngvi Björnsson]], [[Tony Marsland]] ('''2000'''). ''Selective Depth-First Search Methods''. in [[Jaap van den Herik]], [[Hiroyuki Iida]] (eds.) ('''2000'''). ''Games in AI Research''. [[Maastricht University|Universiteit Maastricht]], [http://www.cs.ualberta.ca/%7Etony/RecentPapers/nec97w.pdf pdf preprint]
* [[Darse Billings]], [[Yngvi Björnsson]] ('''2000'''). ''Mona and YL’s Lines of Action'' [http://www.cs.ualberta.ca/%7Edarse/LOA LOA Page]
'''2001'''
* [[Yngvi Björnsson]], [[Tony Marsland]] ('''2001'''). ''Learning Search Control in Adversary Games''. [[Advances in Computer Games 9]], [http://www.ru.is/faculty/yngvi/pdf/BjornssonM01b.pdf pdf]
* <span id="MC2001"></span>[[Yngvi Björnsson]], [[Tony Marsland]] ('''2001'''). ''Multi-cut Alpha-Beta Pruning in Game Tree Search.'' Theoretical Computer Science, Vol. 252, [http://www.ru.is/faculty/yngvi/pdf/BjornssonM01a.pdf pdf]
* [[Tony Marsland]], [[Yngvi Björnsson]] ('''2001'''). ''Variable-Depth Search.'' [[Advances in Computer Games 9]], [http://www.ru.is/faculty/yngvi/pdf/MarslandB01.pdf pdf]
* [[Yngvi Björnsson]], [[Mark Winands]] ('''2001'''). ''YL wins Lines of Action tournament''. [[ICGA Journal#24_3|ICGA Journal, Vol. 24, No. 3]] » [[6th Computer Olympiad#LOA|6th Computer Olympiad]]
'''2002'''
* [[Yngvi Björnsson]] ('''2002'''). ''[http://dl.acm.org/citation.cfm?id=935848 Selective Depth-First Game-Tree Search]''. Ph.D. thesis, [[University of Alberta]]
* [[Yngvi Björnsson]], [[Tony Marsland]] ('''2002'''). ''Learning Control of Search Extensions''. Proceedings of the 6th Joint Conference on Information Sciences (JCIS 2002), [http://www.ru.is/faculty/yngvi/pdf/BjornssonM02.pdf pdf]
* [[Yngvi Björnsson]], [[Mark Winands]] ('''2002'''). ''YL wins Lines of Action tournament''. [[ICGA Journal#25_3|ICGA Journal, Vol. 25, No. 3]] » [[7th Computer Olympiad#LOA|7th Computer Olympiad]]
'''2003'''
* [[Darse Billings]], [[Yngvi Björnsson]] ('''2003'''). ''Search and Knowledge in Lines of Action''. [[Advances in Computer Games 10]], [http://webdocs.cs.ualberta.ca/~darse/Papers/skloa-sub.pdf pdf]
* [[Ryan Hayward]], [[Yngvi Björnsson]], [[Michael Johanson]], [[Morgan Kan]], [[Nathan Po]], [[Jack van Rijswijck]] ('''2003'''). ''Solving 7x7 Hex: Virtual Connections and Game-state Reduction''. [[Advances in Computer Games 10]], [http://www.ru.is/faculty/yngvi/pdf/HaywardBJKPR03.pdf pdf]
* [[Jonathan Schaeffer]], [[Yngvi Björnsson]], [[Neil Burch]], [[Rob Lake]], [[Paul Lu]], [[Steve Sutphen]] ('''2003'''). ''Building the Checkers 10-Piece Endgame Databases.'' [[Advances in Computer Games 10]]
'''2004'''
* [[Yngvi Björnsson]], [[Vignir Hafsteinsson]], [[Ársæll Jóhannsson]], [[Einar Jónsson]] ('''2004'''). ''Efficient Use of Reinforcement Learning in a Computer Game''. in Computer Games: Artificial Intellignece, Design and Education (CGAIDE'04), [http://www.ru.is/faculty/yngvi/pdf/BjornssonHJJ04.pdf pdf]
* [[Jan Willemson]], [[Yngvi Björnsson]] ('''2004'''). ''Six wins Hex tournament''. [[ICGA Journal#27_3|ICGA Journal, Vol. 27, No. 3]] » [[9th Computer Olympiad#Hex|9th Computer Olympiad]]
==2005 ...==
* [[Ryan Hayward]], [[Yngvi Björnsson]], [[Michael Johanson]], [[Morgan Kan]], [[Nathan Po]], [[Jack van Rijswijck]] ('''2005'''). ''Solving 7x7 Hex with domination, fill-in, and virtual connections''. Theoretical Computer Science, 349(2):123–139, 2005. [http://www.ru.is/faculty/yngvi/pdf/HaywardBJKPR05.pdf pdf]
* [[Jonathan Schaeffer]], [[Yngvi Björnsson]], [[Neil Burch]], [[Akihiro Kishimoto]], [[Martin Müller]], [[Rob Lake]], [[Paul Lu]], [[Steve Sutphen]] ('''2005'''). ''Solving Checkers''. [[Conferences#IJCAI2005|IJCAI 2005]], [http://www.ru.is/faculty/yngvi/pdf/SchaefferBBKMLLS05.pdf pdf]
* [[Yngvi Björnsson]], [[Markus Enzenberger]], [[Robert Holte]], [[Jonathan Schaeffer]] ('''2005'''). ''Fringe Search: Beating A* at Pathfinding on Game Maps''. [http://webdocs.cs.ualberta.ca/~emarkus/publications/cig2005.pdf pdf]
* [[Yngvi Björnsson]], [[Jonathan Schaeffer]], [[Nathan Sturtevant]] ('''2005'''). ''[http://link.springer.com/chapter/10.1007/11922155_2 Partial Information Endgame Databases]''. [[Advances in Computer Games 11]], [http://webdocs.cs.ualberta.ca/~nathanst/papers/partialEndgameDatabases.pdf pdf], [http://www.ru.is/faculty/yngvi/pdf/BjornssonSS06.pdf pdf]
* [[Yngvi Björnsson]], [[Jaap van den Herik]] ('''2005'''). ''The 13th World Computer-Chess Championship''. [[ICGA Journal#28_3|ICGA Journal, Vol. 28, No. 3]] » [[WCCC 2005]]
* [[Yngvi Björnsson]] ('''2005'''). ''Report on the 13th World Computer Chess Championship''. [http://ii.tudelft.nl/bnvki/ BNVKI] Newsletter, October 2005, [https://ii.tudelft.nl/bnvki/wp-content/uploads/2016/01/22.5.pdf pdf]
'''2006'''
* [[Jaap van den Herik]], [[Yngvi Björnsson]], [[Nathan S. Netanyahu]] (eds.) ('''2006'''). ''Computers and Games: 4th International Conference''. [[CG 2004]]
* [[Yngvi Björnsson]], [[Ryan Hayward]], [[Michael Johanson]], [[Jack van Rijswijck]] ('''2006'''). ''Dead Cell Analysis in Hex and the Shannon Game.'' In Graph Theory in Paris: Proceedings of a Conference in Memory of [[Mathematician#CBerge|Claude Berge]] (CT'04 Paris), [http://sites.google.com/site/javhar1/DeadCellAnalysis.zip zipped ps]
* [[Sverrir Sigmundarson]], [[Yngvi Björnsson]]. ('''2006'''). ''Value Back-Propagation vs. Backtracking in Real-Time Search.'' In Proceedings of the National Conference on Artificial Intelligence ([[AAAI]]), Workshop on Learning For Search, AAAI Press, [http://www.ru.is/faculty/yngvi/pdf/SigmundarsonB06b.pdf pdf]
* [[Yngvi Björnsson]], [[Jónheiður Ísleifsdóttir]] ('''2006'''). ''Tools for debugging large game trees''. [http://www.computer-shogi.org/gpw/gpw11_e.html 11th Game Programming Workshop], [https://en.wikipedia.org/wiki/Hakone,_Kanagawa Hakone], [https://en.wikipedia.org/wiki/Japan Japan]
'''2007'''
* [[Yngvi Björnsson]], [[Jónheiður Ísleifsdóttir]] ('''2007'''). ''GTQL: A Query Language for Game Trees''. [[CGW 2007]] <ref>[[Jónheiður Ísleifsdóttir]] ('''2007'''). ''GTQL: A Query Language for Game Trees''. M.Sc. thesis, [https://en.wikipedia.org/wiki/Reykjav%C3%ADk_University Reykjavík University], [http://www.ru.is/lisalib/getfile.aspx?itemid=9655 pdf]</ref>
* [[Vadim Bulitko]], [[Yngvi Björnsson]], [[Mitja Luvstrek]], [[Jonathan Schaeffer]], [[Sverrir Sigmundarson]] ('''2007'''). ''Dynamic Control in Path-Planning with Real-Time Heuristic Search.'' In Proceedings of the International Conference on Automated Planning and Scheduling (ICAPS'07), September 22-26, Providence, RI, USA, 2007. [http://www.ru.is/faculty/yngvi/pdf/BulitkoBLSS07.pdf pdf]
* [[Jonathan Schaeffer]], [[Neil Burch]], [[Yngvi Björnsson]], [[Akihiro Kishimoto]], [[Martin Müller]], [[Rob Lake]], [[Paul Lu]], [[Steve Sutphen]] ('''2007'''). ''[http://www.sciencemag.org/content/317/5844/1518.abstract Checkers is Solved]''. [https://en.wikipedia.org/wiki/Science_%28journal%29 Science], Vol. 317, no. 5844
'''2008'''
* [[Hilmar Finnsson]], [[Yngvi Björnsson]]. ('''2008'''). ''Simulation-Based Approach to General Game Playing.'' In The Twenty-Third AAAI Conference on Artificial Intelligence, [[AAAI]] Press, 2008. Accepted. [http://www.ru.is/faculty/yngvi/pdf/FinnssonB08a.pdf pdf], [http://www.aaai.org/Papers/AAAI/2008/AAAI08-041.pdf pdf]
* [[Mark Winands]], [[Yngvi Björnsson]]. ('''2008'''). ''Enhanced Realization Probability Search.'' New Mathematics and Natural Computation, Vol. 3, No. 6
* [[Mark Winands]], [[Yngvi Björnsson]], [[Jahn-Takeshi Saito]] ('''2008'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-87608-3_3 Monte-Carlo Tree Search Solver]''. [[CG 2008]], [http://www.ru.is/faculty/yngvi/pdf/WinandsBS08.pdf pdf]
* [[Jónheiður Ísleifsdóttir]], [[Yngvi Björnsson]]. ('''2008'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-87608-3_20 GTQ: A Language and Tool for Game-Tree Analysis]''. [[CG 2008]], [http://www.ru.is/faculty/yngvi/pdf/IsleifsdottirB08.pdf pdf]
'''2009'''
* [[Mark Winands]], [[Yngvi Björnsson]] ('''2009'''). ''Evaluation Function Based Monte-Carlo LOA''. [http://www.ru.is/faculty/yngvi/pdf/WinandsB09.pdf pdf] <ref>[http://www.open-chess.org/viewtopic.php?f=5&t=886 Monte Carlo in LOA] by [[Mark Watkins|BB+]], [[Computer Chess Forums|OpenChess Forum]], December 30, 2010</ref>
* [[Yngvi Björnsson]], [[Vadim Bulitko]], [[Nathan Sturtevant]] ('''2009'''). ''TBA*: Time-Bounded A*''. [[Conferences#IJCAI2009|IJCAI 2009]], [http://web.cs.du.edu/~sturtevant/papers/TBA.pdf pdf]
==2010 ...==
* [[Pálmi Skowronski]], [[Yngvi Björnsson]], [[Mark Winands]] ('''2010'''). ''[http://www.sciweavers.org/publications/automated-discovery-search-extension-features Automated Discovery of Search-Extension Features]''. [[Advances in Computer Games 12]], [http://www.hr.is/faculty/yngvi/pdf/SkowronskiBW09.pdf pdf]
* [[Nathan Sturtevant]], [[Vadim Bulitko]], [[Yngvi Björnsson]] ('''2010'''). ''On Learning In Agent-Centered Search''. AAMAS 2010. [http://web.cs.du.edu/~sturtevant/papers/RIBS.pdf pdf]
* [[Mark Winands]], [[Yngvi Björnsson]], [[Jahn-Takeshi Saito]] ('''2010'''). ''[http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=5523941 Monte Carlo Tree Search in Lines of Action]''. [[IEEE#TOCIAIGAMES|Transactions on Computational Intelligence and AI in Games]], Vol. 2, No. 4
* [[Yngvi Björnsson]], [[Stephan Schiffel]] ('''2013'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:7PzlFSSx8tAC Comparison of GDL Reasoners]''. [[Conferences#IJCAI2013|IJCAI 2013]] <ref>[https://en.wikipedia.org/wiki/Game_Description_Language Game Description Language from Wikipedia]</ref>
* [[Tristan Cazenave]], [[Mark Winands]], [[Yngvi Björnsson]] (eds.) ('''2014'''). ''[http://www.springer.com/us/book/9783319149226 Computer Games]''. [[ECAI CGW 2014]] <ref>[[Mark Winands]], [[Tristan Cazenave]] ('''2014'''). ''ECAI Computer Games Workshop''. [[ICGA Journal#37_4|ICGA Journal, Vol. 37, No. 4]]</ref>

=External Links=
* [http://www.ru.is/faculty/yngvi/ Yngvi Björnsson's homepage]
* [https://www.game-ai-forum.org/icga-tournaments/person.php?id=110 Yngvi Björnsson's ICGA Tournaments]
* [http://genealogy.impa.br/id.php?id=72348 The Mathematics Genealogy Project - Yngvi Bjornsson]

=References=
<references />

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